Liam Carroll's Game Developer Portfolio
From Concept to Controller
Games
Build Date
03-31-21
Engine
Unity
Language
C#
Level Count
2
Core Dynamic
Story & Freeplay
"Made for meat-lovers! Roll, devour and grow your glizzy to take your revenge on the humans who have eaten your kind. Unlock skills and achievements along your path to human destruction. But be careful, the dogs are on the hunt!"
Build Date
06-06-23
Engine
Unity
Language
C#
Level Count
5
Core Dynamic
Puzzle & Challange
"Unrightfully imprisoned by his father, Sir. Ball-Up ventures up to confront his father and retake the throne which is rightfully his. A hardcore aimed adventure, join Sir. Ball-Up in his quest for repentance."
Projects
Build Date
TBA
Category
Game
Engine
Unity
Language
C#
Core Dynamic
2D Boss Battles
Upcoming Game 'As We Go Down'
A 2D puzzle and fighting game concept
Build Date
06-06-23
Category
AI
Engine
WeBot
Language
C++
Core Dynamic
AI Movement
Cup Transport Final Project
AI Robot Cup Transport Simulation using WeBots
Grade: 90%
Build Date
03-29-23
Category
OOP
Software
Qt
Language
C++
Core Dynamic
Group Code Project
Heartrate Monitor Device OOP Final Project
Final project for Object-Oriantated Software Enginering
Grade: 95%
Build Date
04-19-21
Category
Music
Engine
Unity
Language
C#
Core Dynamic
Music Movement
Koch Fractal Music Visualizer
Fractal movements to music with variable movement options
Skills
Below are my self-evaluated skill levels.
Programing Languages
Tools
Engines
Game Development
About Me
Education
2024 | Carleton University - Bachelor of Computer Science
2020 | SAL Comp Highschool - Graduated with Honours
Proffesional Interests
• Gamplay programing
• Game development
• Level design
• Optimization
• AI Character programing
• Combat programing
Right Now Im Playing...
Dark Souls Remasterd | Rocket League | God of War(ps2) | Lethal Company | Resident Evil 2 Remake | The Last Of Us Remasterd
Cyberpunk 2077 | DOOM Eternal | Little Nightmares 2 | Teardown | Beat Saber | Octodad: Dadliest Catch
A Tale of Paper : Refolded | The Turing Test | Hydroneer | The Forest : Sons of the Forest
All time Favourites...
Half-Life Alyx | It Takes Two | Uncharted 4 | Uncharted Lost Legacy | God of War(2018) | CS:GO | Resident Evil 7 | Resident Evil 8
A Way Out | Amoung The Sleep | Portal 2 | The Stanley Parable | Half-Life | Half-Life 2 | Far Cry 4 | Far Cry 5 | Firewatch
The Outlast Trials | SOMA | Assassin's Creed Odessey | Wolfenstein II: The New Colossus | Wolfenstein: The New Order | Until Dawn
Brutal Legend | Days Gone | Elden Ring | Teardown | Bioshock Infinite | Bioshock 2 | Bioshock | Bully
Passionate Game Developer
Hey there, my name is Liam, and I am a dedicated game developer and programmer with a profound passion for all facets of gaming. Currently situated in Ottawa, Ontario, I hail from the vibrant city of Edmonton, Alberta. Throughout my journey, I have ardently pursued game development, whether independently or through collaborative projects during my academic tenure. I proudly hold a degree in Computer Science from Carleton University. My admiration for gaming encompasses all genres, yet I hold a particular fondness for narrative-driven experiences, as they possess the power to deeply resonate with players on various levels. Having immersed myself in gaming culture from a young age, I've found joy in every epoch of the industry's evolution - from classic space shooters like Space Invaders to groundbreaking FPS titles such as Half-Life, and onward to contemporary masterpieces like God of War, which seamlessly blended breathtaking visuals with compelling narratives, reshaping the industry in profound ways. I am eager to add my own unique spin to the gaming landscape, and I am excited to collaborate with like-minded individuals who share my passion for creating unforgettable gaming experiences.